Assassin's Creed: Crossover Stories - Review
Sorrosyss, December 21st, 2021
Note: Minor Spoilers present Assassin's Creed: Crossover Stories is a new piece of content for both the games Assassin's Creed Odyssey and Assassin's Creed Valhalla. Whilst we have seen some previous games directly overlapping, such as the events taking place in the Palace of Versailles within Unity and Rogue, or AC3 and Liberation where Connor and Aveline briefly interacted, this is the first time where a dedicated crossover has been released as downloadable content across two of the franchise's games simultaneously. Given the popularity of crossovers in popular culture, most notably from the likes of Marvel and DC movies, it is not that surprising to see Ubisoft jumping on the bandwagon. Speaking of, the Valhalla half of the crossover really is the meeting of protagonists that the trailers and All in all, the crossover will probably last you four or five hours over the two games, especially if you choose to But what next? Well, suffice to say, the general sentiment from the fanbase has been one of overwhelming positivity towards this crossover. It's been such a tremendous success, that even some of the older guard of fans have come out in support of it. It's also been really lovely to see so much love for Kassandra as well. In all honesty, the character of Kassandra could be used for future cameos and crossovers for many years going forwards if Ubisoft chose to. Certainly there is already a sizeable number of fans now calling for her to cross paths with Aya in Egypt next, which would be pretty popular amongst players who loved Origins. It would be a nice time to drop that 60fps Origins patch with it too, as everyone seems to be calling for that of late. But I digress. I've been banging on about my crazed theory that Kassandra is also not actually dead for a few years now. As you will recall from the main game of Odyssey, when she relinquished the Staff to Layla in the Modern Day, she evidently released a surge of energy that supposedly expired her on the spot. As with her father before her, Pythagoras, her lifeless body was laid to the floor seemingly fully intact. After Layla returns from an Animus session a short time afterwards, the body of Kassandra has completely disappeared. This is strange for a few reasons. Firstly, there was no-one else present to move the body away anywhere. Secondly, and more importantly, there is no trace of her body at all. Layla even comments on this if you click on the spot where Kassandra had laid. To this day I have found this extremely questionable. Even if her body and DNA had broken down, some of her clothing was not in direct contact with her skin. There would have been something left behind, surely? But nothing...? Hmm! To my mind, it almost seems that she got up and simply walked away. In short, if there was ever someone who could make a surprise return in the Modern Day to give Basim something to think about, it would certainly be Kassandra. Moving back to the crossover template itself. To my mind, this experiment has been a huge success by Ubisoft and they deserve the plaudits for when they get things right, which they certainly did here. This shift to a smaller map and self contained story has been pretty well received overall. One of the key issues with the main stories of both Odyssey and Valhalla is simply how disjointed the narrative is when your questline is stretched across endless miles of map space. With rumours abound that the upcoming Assassin's Creed Infinity could possibly move us to smaller scale, yet seemingly more frequent storylines, I for one will certainly look forward to it.
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