Paris, first analysis on the city.
Simonsens, June 14, 2014
Translated by: Markuz The first statements about Assassin’s Creed Unity considerably emphasized the power of the new graphic engine. The Anvil Next allowed the developers to recreate a wider and more lively setting. Paris in ACUnity is described as the biggest map in the franchise and with this article we are going to analyze the first glimpses of the beautiful French capital that the E3 trailer allowed us to admire and we will try to understand the actual extention of this map. I’ll start by saying that we will focus our analysis exclusively on the co-op demo that starts with our new Assassin, Arno Dorian, while he is looking at the palace of a marquis, his chosen victim. This building appears to be Palais de Luxembourg, a beautiful palace from the XVII century, commissioned by Maria De' Medici (wife of Louis XIII) and built in Paris between 1615 and 1645, inspired by Palazzo Pitti in Florence. Nowadays the Parisian Senate is located in this building.
Omitting some differences about the proportion of some architectonical elements (the dome above the entrance is definitely smaller in the real world), the structure itself does not respect the proportions on the map and, while it can be actually inscribed in a rectangle, in the game it seems to have a more equilateral and squared distribution. The lateral bodies that create the inside court of the building, together with longitudinal ones, are reduced and the same happens for the back gardens. Starting from this, it is important to verify the veracity of the map because, thanks to the picture (3), it is possible to notice how the location of the palace seems to be exactly positioned at the extreme limit of city map. Let’s also consider this, as tradition in our franchise, as topographically correct, even during that period. The garden requested, in fact, a wide area that could be found only at the city boundaries, as we will see later.
The problem is that Eugène Delacroix was born in the 1798 and this work is from 1846, almost sixty years after the French Revolution.
Finally we get to the four Assassins who observe the uprising of the crowd and the lynching of the Marquis. This frame below gives us a view of the city and allows us to hypothesize an initial estimation of the distances and of the scale of the city itself. This estimate will be approximate because, not having any certain and measurable reference points, as of now we have to work on a perspective vision line and the calculation will certainly not be accurate but we will try to find at least a value as close as possible to what we are going to see in November. First, it is necessary to deal with the way in which the monument relates itself to the city. In the previous chapters, the monuments were the largest structures within the city. They varied their size from a scale close to 1:2 (Santa Maria del Fiore) to a smaller scale such as 1:3 (Hippodrome of Constantinople in Revelations). This reduction of the scale allowed (not always) to keep a balance between the reduction in scale of the city and of the monument, which, if it had been created in a 1:1 scale, it would have appeared overly large and compressed within the city itself. The fact that in Assassin's Creed Unity the landmarks are close to 1:1 gives us an idea of the possibilities, in terms of extension, that the topography of Paris can offer us. Working a bit on the map I was able to define the city boundaries of Paris in 1790 (yellow). The three blue dots are the three monuments that we see in the frame and the optical cone, in red, shows us location from which they are observed, the Palais de Luxembourg and, as I wrote before, it is exactly on the border of the city.
We look forward to most reliable sources, I will be ready! Finally, I leave you with this comparison here on the side of the page that can help you figuring out how the proportions between the monuments and the city and the urban distances are respected! Stay synchronized!
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